Oroborius
Oroborius
> I have a fix on my home machine. I'll make a pull request after work Just saw this. Let me know once you do :-)
Unfortunately I get this when trying to apply the diff: `error: corrupt patch at line 67`
```log ld.lld: error: undefined symbol: __imp__NetDll_XNetXnAddrToMachineId(PPCContext&, unsigned char*) >>> referenced by C:/msys64/tmp/ppc_func_mapping-95c3fa.o:(PPCFuncMappings) >>> referenced by C:/msys64/tmp/ppc_recomp-59c578.o:(sub_82AEDA98(PPCContext&, unsigned char*)) ld.lld: error: undefined symbol: __imp__XamVoiceCreate(PPCContext&, unsigned char*) >>> referenced by C:/msys64/tmp/ppc_func_mapping-95c3fa.o:(PPCFuncMappings) >>>...
Can confirm is an issue and that @PoTPeM 's fix does work.
Yeah only specific builds seem to launch games under Wayland even with gamescope using XWayland env.
@ngoquang2708 Unfortunately this does not fix the issue for **many** different builds and versions including the latest version when running it on Wayland DE **including** forcing it to run X11...
> @Oroborius If you use my [builds](https://github.com/ngoquang2708/shadPS4/actions), it don't need Gamescope to run under Wayland, just need to run with `env -u DISPLAY ./Shadps4.qt.AppImage`. It also included your patch. Can...
> > @Oroborius If you use my [builds](https://github.com/ngoquang2708/shadPS4/actions), it don't need Gamescope to run under Wayland, just need to run with `env -u DISPLAY ./Shadps4.qt.AppImage`. It also included your patch....
> > > @Oroborius If you use my [builds](https://github.com/ngoquang2708/shadPS4/actions), it don't need Gamescope to run under Wayland, just need to run with `env -u DISPLAY ./Shadps4.qt.AppImage`. It also included your...
> @Oroborius Do you mean you can boot BB on Wayland, via XWayland, using "main + thread_management patch"? Yes, thread_management patch is required for Linux or at least arch wayland....