Javidx9
Javidx9
And thats ok, but we need a way to handle other file types.
Yup, they do.
docs in the header describing basics for building the emscripten platform
Fundamentally, the header should automatically select a device (typically just "system default"), but we need to give the user the choice of which device to use.
Add functionality to populate a olc::sound::Wave_generic via LoadAudioWaveform() that sources data from a supplied memory buffer. This should allow loading form more complex file formats.
Add functionality to populate a olc::sound::Wave_generic via LoadAudioWaveform() that sources data form a supplied std::istream. The intention here is to load audio from olc::ResourcePacks, but perhaps other stream sources,maybe compressed...