OdinvonDoom
OdinvonDoom
Sounds good, thanks. I thought it would work specifically because of what _is_ working, which is shading. I've had no problem adding a pipeline to a given gameobject and using...
Any progress here? The same issue comes up if you create multiple tilesets and multiple layers. One of most frustrating Phaser tasks yet have been creating a tilemap NOT using...
Yah I noted all of that, and it more-or-less would be fine on it's own, but causes this error when a particular layer is assigned _not-all_ tilesets, hence having to...
I'm guessing this is abandoned. After finally getting it up & running in my project, I have a similar issue, whereby just trying to run the basic square sample leaves...