Paris Oplopoios

Results 36 comments of Paris Oplopoios

Replicated, also getting flickering on my machine. Using SameBoy SDL.

That's a feature

![image](https://github.com/hydra-emu/hydra/assets/21157395/fb9913bd-524f-47c7-a54c-eda9821c880e) Does this count as playing

Let me know what you think of the structure. Basically you'd login from the UI and call `ra_login_credentials` (and then it would auto log in on startup using `ra_login_token`). If...

Does the async image loading/caching function look good to you? Basically you call `se_ra_get_image` with the url and a callback after it's downloaded/loaded. See `se_ra_get_image(ra_info.game_title, url, se_ra_load_game_image_callback, NULL);` for example...

For the last one, can you tell me a game that doesn't have achievements so I can reproduce?

With the last patch all three bugs should be fixed

Fixed merge conflict and rebased with upstream dev

Removed `std::future`/`std::async` stuff, just running http requests on detached threads Instead of waiting on the requests, now just pushing the callback to a vector and checking that from the main...

needs some more chasing, there are still some bugs