Paris Oplopoios
Paris Oplopoios
Replicated, also getting flickering on my machine. Using SameBoy SDL.
That's a feature
 Does this count as playing
Let me know what you think of the structure. Basically you'd login from the UI and call `ra_login_credentials` (and then it would auto log in on startup using `ra_login_token`). If...
Does the async image loading/caching function look good to you? Basically you call `se_ra_get_image` with the url and a callback after it's downloaded/loaded. See `se_ra_get_image(ra_info.game_title, url, se_ra_load_game_image_callback, NULL);` for example...
For the last one, can you tell me a game that doesn't have achievements so I can reproduce?
With the last patch all three bugs should be fixed
Fixed merge conflict and rebased with upstream dev
Removed `std::future`/`std::async` stuff, just running http requests on detached threads Instead of waiting on the requests, now just pushing the callback to a vector and checking that from the main...
needs some more chasing, there are still some bugs