Maarten Meuris
Maarten Meuris
Yea, in the original game, the fix is literally a one-byte edit. The research was tough though. [edit] _This was about the original proposed fix of changing the check from...
I just realised that the remaster's fix for the power thing probably means that construction yards in the campaign that get built by the AI from other construction yards never...
That sounds like a very elegant solution, yes. Then that member can simply be checked instead of the `Mission`. This could also help when considering re-enabling the 'Stop' order on...
I'm not sure if the Remaster changed anything in the undeploy code. In the original, it was literally the same as sell, just with no infantry spawned, no money refunded...
The music was indeed disabled in multiplay originally. This was most likely for two reasons: - Reading music from CD could lag the game - There is a bug in...
I know in TD this happens when all the silo storage is full; they don't unload automatically if 100% of the load would be wasted anyway.
The fact this did _not_ function on the Temple was apparently considered a bug, caused by the disconnecting of the nuke weapon from the Temple. Apparently this had an impact...
I'm fairly sure this is a specific design choice. Judging from what I know in TD, the guard range for helicopters is very large, and it's what the AI uses...
Is this a regression? I know this works in original TD.
Why though? That's literally a bug fix.