NulllStack
NulllStack
I don't think so, if you have checked the [project](https://github.com/HaxeFlixel/flixel-demos/blob/dev/Tutorials/TurnBasedRPG/source/Player.hx) the tutorial made, you'll find that the `Player.hx` uses the same code the tutorial have shown.
the reason that cause the player moves in a certain direction constantly is probably that you forgot to set the `drag.x = drag.y = 1600` (which has described earlier in...
and there's another thing, you'll have to put `velocity.set(SPEED,0)` and `velocity.rotate(FlxPoint.weak(0,0), newAngle)` inside the `if (up || down || left || right)` condition due to only execute it only if...
thus if the player not pressing any move keys, the velocity is affected by the `drag.x = drag.y = 1600` and it will go back to 0, then the character...
Hi! @Geokureli , I did checked the discussion #2521 and Im pretty sure the tutorial is correct, the thing is that reader may easily forgot to put `velocity.set()` and `velocity.rotate()`...
However, this tutorial has been there for a long time, it would be great to have something new for the newcomers tho :D
mark, w...wait can I mark?
so given that reason I would like to use `"console": "externalConsole" ` attribute in launch.json
according to the vscode [docs](https://code.visualstudio.com/docs/editor/debugging#_launchjson-attributes) it seems this attribute supports depends on debugger implementations > Many debuggers support some of the following attributes: program - executable or file to run...