Daniil Fedorov

Results 7 comments of Daniil Fedorov

Could you send stacktrace of the error? Maybe it can help You can turn it on in **Project Settings > Player > Publishing Settings > Enable Exceptions**. ![image](https://user-images.githubusercontent.com/32799445/225409170-3322e66c-a508-4532-82da-9ca60c485785.png)

Yo! Just got similar problem on MacOS. The problem is in [BuildPipeline](https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html) and scripting symbols. It says: > Note: Be aware that changes to [scripting symbols](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html) only take effect at...

I guess, we can compile our own .dll files for WebGL, IOS etc. and include them? Will it work?

So the error occurred here: https://github.com/recastnavigation/recastnavigation/blob/455a019e7aef99354ac3020f04c1fe3541aa4d19/RecastDemo/Source/main.cpp#L132 I think, your app couldn't find "DroidSans.ttf" in root path. Check if DroidSans.ttf is presented in current working directory. You can check current directory...

The problem is that UNITYMVVMTOOLKIT_TEXTMESHPRO_SUPPORT is not defined. You should add it into Player Settings like this: ![image](https://github.com/user-attachments/assets/13736ca4-2ef3-4130-a8ed-f29f751ad83a)

I guess the problem was caused by the reason that package for Text Mesh Pro was removed. Text Mesh Pro was added into built-in com.unity.ugui package.

Moreover, seems like Unity 6.0 Preview implemented their own MVVM mechanism for UI Toolkit: https://docs.unity3d.com/6000.0/Documentation/Manual/UIE-data-binding.html Can't find info about data binding for UGUI