Gleb

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The workaround is to downgrade the Facebook SDK from 11 version to previous, 9.2.0.

With the latest Mac OS updates and xcode update the 9.2.0 downgrade workaround is not working either. So we can't use Audience Network SDK and Facebook SDK together. Any support...

In my case it was crashing because of the DisableBitcode script, since I deleted it the app started

Actually no, it didn't help, no idea what happened then...But without Facebook SDK, even with 5-6 other SDKs everything works well, as always, gotta love the SDK team from facebook

On my side I get NULL Ref inside unitys methods at this line string mainTarget = pbxProject.GetUnityMainTargetGuid(); Trying to find out another method of getting the target name...

Thanks for the update @Aare- , but I can't get the resulting podfile to look like yours, the bottom part is missing, no errors in logs, will try to investigate...

this is my podfile with the latest script changes used ``` source 'https://cdn.cocoapods.org/' platform :ios, '13.0' target 'UnityFramework' do pod 'AppLovinMediationAdColonyAdapter', '4.9.0.0.4' pod 'AppLovinMediationByteDanceAdapter', '5.4.1.1.0' pod 'AppLovinMediationFacebookAdapter', '6.14.0.0' pod 'AppLovinMediationFyberAdapter',...

Also I saw Facebook just released a newer version of SDK, even though the dependencies are still the same -> 16.0.1, I will try it anyway.

No, it didn't help, will look into crash logs tomorrow