NotAPenguin
NotAPenguin
### Your GTNH Discord Username notpenguin ### Your Pack Version 2.5.0 ### Your Server Private server ### Java Version Java 17 ### Type of Server Vanilla Forge ### Your Expectation...
### Your GTNH Discord Username notapenguin ### Your Pack Version 2.5.1 ### Your Server Private server ### Java Version Java 21 ### Type of Server Vanilla Forge ### Your Expectation...
It would be nice to have support for raytracing shaders in the reflection API, notably - New shader execution models (closest hit, anyhit, etc) - Acceleration structure resources.
I've been thinking about this and I think this could be useful. # The problem Currently, writing something like this ```rs impl Handler for MyActor { async fn handle(&mut self,...
This PR adds assembler recipes for a few items that are used in large volumes. AE2 related stuff: - AE2 basic and advanced card - Advanced blocking card - Pattern...
### Your GTNH Discord Username notapenguin ### Your Pack Version 2.5.0 ### Your Proposal Gate Botania's Asgardandelion (flower that creates infinite mana) behind Botania progression. ### Your Goal Currently it...
- When allocating a new block, make it twice as large as the current largest block - When resetting the frame, use the largest block as the new buffer
e.g. calling write_storage_image on a buffer does not error.
This requires detection of pipeline layout compatibility and a thorough spec reading session.