Northn
Northn
For some unknown reasons, if we create own SurfaceFactory and pass it to `Platform::instance().set_surface_factory()`, when we create a view by CreateView, SurfaceFactory::CreateSurface is getting called twice: at first time it...
According to remark about EmptyDialog(), an application must open the clipboard before emptying it by using the OpenClipboard function. If the application specifies a NULL window handle when opening the...
**Describe the bug** Server got randomly crashed when player disconnected. It looks like a some strange race condition **To Reproduce** Have no idea **Expected behavior** Server should not randomly crash...