Nola Donato
Nola Donato
I have tried to reproduce this with the PhongShader but I cannot. What shader are you using? Could you send me a code snippet?
I think you were using the Texture shader, I reproduced it with that. PR #1850 should fix it, please check.
I reproduced your problem in multilight on master. Then I switched to my pull request. After that gvr-multilight switched between the texture and no texture just fine. Are you sure...
I dug into this and figured out what is wrong. It is a timing issue because the app is switching textures in the framework thread and the GL thread doesn't...
PR #597 in GearVRf-Demos addresses some of these issues. I am debugging the others. I think there is an issue with render mask which is why gvr-sceneobjects is broken. I...
There were some shader generation bugs causing some issues with the examples. I have fixed these. Now the immersivepedia, accessibility, shadows, controls, simplephysics, modelviewer2, keyboard, switch, tutorial , and x3ddemo...
This PR has been merged with master and passes all the framework tests on OpenGL. Vulkan is still in development. Asset tests have missing objects and sometimes only show for...
If we do that Vulkan will be completely broken until that second pull request. In any case, take a look at the merge. Something broke in lighting and I could...
I just did the rebase. Since you have been doing it every day perhaps you can spot what I did wrong. Sushant and I are going to try to do...
I have done a lot of testing and the problem is not a merge failure. The code works fine on a Note8 with Android O. It fails on a Note8...