Mario Pintaric
Mario Pintaric
Would be cool to see features borrowed from DirectX12GameEngine for the UWP side of things so Holographic capability and DX12 could light up. Repo is here: https://github.com/Aminator/DirectX12GameEngine It also may...
### Environment Information - **Platform**: - [x] iOS - [ ] macOS - **Package version(s)**: (fill this out, include which package manager you're using) - **Xcode and OS versions**: (fill...
#### Platform - [x ] iOS - [ ] macOS #### Describe the feature that you would like added Please provide a sample project that sits outside the main FluentUI...
I mentioned this some time ago, I would be interested in adding HoloLens support to your lib. Would this be of interest? There are currently very few options other than...
Would it be possible to leverage the SID of a UWP app to create shared memory between it and a desktop application? My objective is to leave the UWP app...
If you are interesting, I would help with porting your editor to a pure UWP solution.
When I try to activate the SDK I get: SDK_REGISTRATION_PACKAGE_ID_DOES_NOT_MATCH Any suggestions? I did have to generate a new package certificate to get things to build.
Is the SceneLoader API and related 3D XAML work for UWP dead? Will there be an alternative? If not, why is this not being developed further? We have Win2D and...
Getting this compile error: xxx/Fabricated-main/Shared/PaletteView.swift:33:24 Initializer for conditional binding must have Optional type, not 'TileSetPalette'
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Com.Aurora.AuWeather.License { public static class Key { public static string key = "FakeKey"; } } // Note: to create...