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tiny game made in ~15 hours on stream

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At the moment the diff uses `Vec2i` so `normal()` will always return `(0, 0)`. This will cause the `mover->speed` to always be zero. Looks like something changed when `Blah` was...

Added music my friend wrote and a few random SFX that I made for jump + enemy deaths etc. For testing out this PR: https://github.com/NoelFB/blah/pull/25