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Use Vec2f for orb's diff

Open fabtjar opened this issue 2 years ago • 0 comments

At the moment the diff uses Vec2i so normal() will always return (0, 0). This will cause the mover->speed to always be zero.

Looks like something changed when Blah was updated.

video of orb not moving

fabtjar avatar Feb 19 '23 15:02 fabtjar