Geoffrey Mégardon

Results 15 issues of Geoffrey Mégardon

Hello, Usually I have no problem to plot BFlinearModel, but in my last data analysis, I'm testing a model looking like that: ``` R generalTestBF(initialDev ~ FixationSide*S1.Duration*Gap.Duration*Participant, data=result, whichRandom="Participant") ```...

enhancement

Hello, I think that it would be nice if the image used for the extraction was saved in the project file so that when we open a project, it also...

type: feature request

Hello, I was very excited by the mesh feature in DragonBones, and I had good fun with it in DragonBones Pro. However, when I imported successfully my animation into Phaser,...

Hello, I tried vue-babylonjs animation component yesterday and when I changed the mode to constant or/and the loop to false, it does not seem to stop the animation loop... Anybody...

Hello, I tried to install/uninstall and re-install that package and the only thing that I can see when I open a .ipynb is the json content: ``` { "cells": [...

Hello, I realised yesterday that we cannot change the properties of several objects at the same time when animating. For instance, if I want to make all my images going...

Hello, I have this code in MATLAB: ``` matlab for row = 1:size(sim_values, 1) % we run only 1 simulation of 100 iterations/trials here disp('Current Simulation: '); disp(sim_values{row, :}); tic...

Hello, I am not sure that I am using your software properly :) I am trying to convert a .hdr image to a cubemap .dds file compatible with BabylonJS (a...

Hello, I hope I did the right steps for contributing! The Raycast 3D API is a hot topic, and I noticed a couple of times where new users find it...

enhancement
area:manual
topic:physics

### Describe the project you are working on Top Down Twin Shooter: ![image](https://github.com/godotengine/godot-proposals/assets/10520249/fa9ecf6d-3695-46cf-8329-f10d2e43991c) See Github project here: https://github.com/Nodragem/twin-stick-shooter-starter-kit ### Describe the problem or limitation you are having in your project...

topic:editor
topic:3d