BA
BA
Yes, for every "session", if `state.ErrorLog` is called, I close it. (`defer s.Close()`) This is because reconnection is not working well in my experience, if I see something like "going...
Well yeah, I was rushing to put together the bot for a private server, and disconnection casually happens ~10 times a day, so I didn't consider the whole connection issue...
The link in the release message for this points to #22.
> I am working on managed AI worker which spawns 715 entities, modify the position components and let SpatialOS update the data to runtime, **every frame**. So it turns out...
Unfortunately I have to reopen this since the memory usage will randomly grows, like, after staying at 4GB for 5 minutes, it suddenly goes up to 13GB, then after 2...
> [DONE] Managed worker opening inspector (Issue reproduce in 8 mins, memory usage grows to 9GB) I've reproduced the random memory leak, it happens when Inspector opened. Another minor issue...
> Does this happen with just the Inspector, or also Inspector V2? I did not test with InspectorV2, I've tried it multiple times though, but it's not as intuitive as...
OK, thanks for the heads up. I am in the progress to finish up a demo project and moving to cloud, so may not be able to reproduce the issue...
Is there any reason not to provide a virtual Node Node.Duplicate() for nodes to duplicate them self?
It have to be implemented with Reflection, I guess? To get all field name without a (To be made) [IgnoreDuplicate] attribute and copy the value into the fields in the...
I've been testing a lot of shaders recently, this seems happens with only specific shaders, AFAIR **Sildurs**.