Jean-Martin Miljours

Results 8 comments of Jean-Martin Miljours

@nabakin @XXLuigiMario Look at my fork it remained much work ..

https://github.com/Sphereserver/Source-X/blob/109532b04602ec8d97185858b438a9b740032799/src/game/components/CCChampion.cpp#L195 hum i am not sure need to test `

> > https://github.com/Sphereserver/Source-X/blob/109532b04602ec8d97185858b438a9b740032799/src/game/components/CCChampion.cpp#L195 > > > > hum i am not sure need to test ` > I try LevelMax=4 .. but in this case champion stuck and not loger...

@alexdan2 i just read your feature request here on #477 just to be sure the champion system was working fine a this time you have write this?

look like this if here is missplaced https://github.com/Sphereserver/Source-X/blob/109532b04602ec8d97185858b438a9b740032799/src/game/components/CCChampion.cpp#L345-L348 i will do more test and push a fix thx. if a place it just before level increment all seems to work...

Yeah i have a quick way to kill npc by mass to test this one. i found something about `Spawns=100` //Total and `SPAWNSMAX` in the resource . i wiil fix...

Original client work. it was Orion,Classic uo,Cross UO ?