Results 5 comments of Jez

+1 for maintaining regular updates of dependencies if possible. Much better to keep on top of things with a regular update schedule than to end up being unable to make...

maybe enabled by default as a behaviour change that can be disabled if it's discovered to cause an issue? The better to get feedback sooner?

Possibly related to challenge I'm facing with Godot 4.1.1 stable: I'm trying to add holes to a navigation polygon at runtime but I'm finding that at certain values I'll get...

Looks like I was just a couple of days early trying to do this, given that merge! I'll have to see if 4.2 serves me better on this front.

`LoopPagerAdapterWrapper.destroyItem()` has a bug: `realPosition` can be less than `realFirst`, which appears to be an unexpected situation. Changing `if (mBoundaryCaching && (position == realFirst || position == realLast))` to `if...