Federico Rinaldi
Federico Rinaldi
Why no insertion/removal API included?
In the PR description you specified that it doesn't remove `insert_bundle`. Having `insert` handle bundles would work both for bundles and components.
> I'm a bit concerned that it will reduce discoverability of all the style parameters. We can group the components under a module, so they are listed in rendered documentation.
Pasting what I said in #5511: > Not sure if in-topic, but I think it would be good UX to have font weight/style and text decoration as their own components:...
> what would be a default scene? The Blender cube scene 😂
I moved back the macro docs to the `WorldQuery` trait and restored changes to `bevy_ecs_macros` from the `main` branch. I also removed the `S-Controversial` label.
Squashed because rebasing in multiple steps is a headache. I preserved co-authors in the commit message.
Rebased. I also pushed new commits. The first of the new commits is [5b064a2](https://github.com/bevyengine/bevy/pull/4989/commits/5b064a26d4750a5222301daca046aa7477783f0c).
Charts and data visualization in general could belong there. They are essential for scientific simulation and in general for drawing performance graphs.
[Radar charts](https://en.wikipedia.org/wiki/Radar_chart) are quite useful in some games, RPGs especially, to visualize multidimensional parameters.