Strixpyrr

Results 13 issues of Strixpyrr

Currently kotlin.test is used for testing. Have you considered [Kotest](https://kotest.io) instead? Like Kotlin's test framework, it's built on JUnit on the JVM, but tests are written in a more idiomatic...

enhancement
good first issue
huge task

I'm trying to use AutoConfig for a mod written in Kotlin. I'm wrapping a custom kotlinx.serialization serializer with a PartitioningSerializer, but the mod fails to load due to the companion...

bug

I noticed that functions using lambdas aren't utilizing Kotlin's [`inline`](https://kotlinlang.org/docs/reference/inline-functions.html) keyword. This could have avoidable performance impacts. Take, for example, this [function](https://github.com/doyaaaaaken/kotlin-csv/blob/master/src/commonMain/kotlin/com/github/doyaaaaaken/kotlincsv/dsl/CsvReaderDsl.kt): ```kotlin fun csvReader(init: CsvReaderContext.() -> Unit = {}):...

performance improvement

I'm writing some embedded code using this crate to buffer USB data. To read data, I have to call a `read_packet(&mut [u8])` method, but accessing an `ArrayDeque`'s backing array directly...

I bought a generic multiple-save memory card ([here](https://www.amazon.com/dp/B08YY8D4F4)), and I can't seem to transfer a Nintendont save from my SD card. First, the save was a different size (the memory...

This HAL for ATSAMD51 has support for the NVM and the Smart EEPROM feature. Similar to the SAMD51, the SAMD21 has some flash reserved for EEPROM-like functionality, which can be...

enhancement

I've run into a pattern that I'm surprised isn't an iterator method or extension already (or if it is, I haven't found it): ```rust let slice = b"Hello world!"; let...

I encountered an issue where parsing breaks after a comment ending in `--->` instead of the usual `-->`: ```rust use tl::{parse, ParserOptions}; fn main() { let dom = parse(r#" "#,...

The EXI microphone is broken when memcard emulation is enabled. If you get past the freezing in issue #614 by unplugging the microphone until the game boots up, the game...