Paul Robinson
Paul Robinson
Repost from: http://www.andengine.org/forums/post41610.html#p41610 I've got some animated sprites (well quite a bit, seeing how 200 sprites perform) I've got a problem when using a TiledSpriteVertexBufferObject (Low Memory or High Performance)...
Hi Guys, I was wondering if there is any solution to shaders and resuming the game? Currently you can load a game up and load a shader and get it...
http://www.andengine.org/forums/features/fragmentactivty-and-fixedstepmaxfpsengine-t8168.html I'm sure who ever wants it can pull it from my repo.
On running the Examples scripting branch (after pulling in a few files from the GLES2 branch to make it compile) I get the following errors 05-18 14:58:04.078: E/dalvikvm(3859): Class lookup...
Before anyone requests isometric support, I've implemented, well more bodged it in. https://github.com/Niffy/AndEngineTMXTiledMapExtension/tree/isometric There's my fork and branch. Example - > https://github.com/Niffy/TMXIsometricExample Don't forget to look at http://www.andengine.org/forums/features/tmx-isometric-t7716.html So isometric...
Like me and you struggled to read the docs and the code to understand how to use parsers and validators, I've thrown together an example to help people get their...
When looking in AWS inspector it appears the lambda for secret rotation is vulnerable to the following log injection CWEs [CWE-117 ](https://cwe.mitre.org/data/definitions/117.html) [CWE-93 ](https://cwe.mitre.org/data/definitions/93.html) ``` User-provided inputs must be sanitized...