N`hlest
N`hlest
vulkano: 0.23\ vulkano-shaders: 0.23\ I don't know where else to ask this but it seems like there is no way to write to a CpuAccessibleBuffer if T does not implement...
 If streamer is late and new viewer joined chat 1 second after supposed stream start time bot will confuse said new chatter by saying that there's no stream today...
All examples / usages use `127.0.0.1` which makes server only listen on loopback interface. Using `0.0.0.0` doesn't work as well for some weird reason related to UDP protocol itself (something...
Maybe i am missing something but i could not find a workaround for this without a method that looks something like this. Example use-case: While using bevy engine's ECS model...
## Implement an extensible, future-proof, multiplayer-first system for Functor synchronisation / access control / automatic serialisation / deserialisation. **Functor** is an ECS component attached to a block entity with certain...
- [x] Create client / server build targets / output binaries - [x] Provide an ability to run single-player server from inside client app - [x] Chunk generation and messaging...
- [ ] Parser utility - [ ] Help function and proper error reporting - [ ] Maybe logging and debug messaging?
- [x] Relighting does not work with dimming - [x] Remeshing and relighting algorithms could use optimisations - [x] Relighting does not work with undersides of islands on island generation...