NeonKnightOA
NeonKnightOA
I'm all for supporting the number one historic anti-frustration/quality-of-life feature that is language localization. Even if there's english it would be neat if the option to let people map in...
OS - Linux Mint 17.3 Cinnamon (cannot update to 18.x because I use an ATI graphic card) CC - gcc 4:4.8.2-1ubuntu6
Using jpg/png screenshots provided in the files, in the meantime, can work?
With UT3 being the only UT alive via F2Pization (hopefully in the literal, and not the greedy actual sense!) it makes sense to start accepting UT3 stuff now. I've been...
Looks like we may need a Discord channel to coordinate efforts.
You can also help by forking [unreal-archive/unreal-archive-data](https://github.com/unreal-archive/unreal-archive-data), then creating a branch with the changes (this is important: **you must _NOT_ work directly on Master**), then doing said changes (the "Go...
For the moment I've added a file, authors/various.txt, where I'll be placing multiple map authors.
Adding another case: [Greed 2004](https://unrealarchive.org/mappacks/unreal-tournament-2004/deathmatch/G/greed2004nout4mod_1eee2e99.html), which I've mentioned in [#2310](https://github.com/unreal-archive/unreal-archive-data/issues/2310). It's a gametype with a test map for the mode.
Definitely. You can't have a library without a search engine. The search engine must be able to filter by kind of content (maps, mutators, gametypes, characters...) as well as by...
Oh, I've compiled those things too: http://unreal.fandom.com/wiki/Unreal_(video_game)/Release_Notes http://unreal.fandom.com/wiki/Unreal_(video_game)/Release_Notes/OldUnreal http://unreal.fandom.com/wiki/Unreal_Tournament/Release_Notes https://unreal.fandom.com/wiki/Unreal_Tournament_2004/Release_Notes > Apologies for neglecting things for a while, I've just moved to another country, and work has been a bit...