Holger Dammertz
Holger Dammertz
Does it resize correctly when you start the application? Did you set the text on the property of OQ_UILabel directly. If not that could be the issue.
Not sure exactly from your screenshot what is happening; There is a text property directly on OQ_UILabel; entering text in there will call the auto-resize (even directly in the editor):...
There is an exported variable `info_label_visible` that can be set in the UI of the Feature_VRSimulator. Does this work for you? https://github.com/NeoSpark314/godot_oculus_quest_toolkit/blob/b939f452426952ee6f0a1ba58a718ff600e4362e/OQ_Toolkit/OQ_ARVROrigin/scripts/Feature_VRSimulator.gd#L23
If you think it is a bug in godot a minimal reproducer is a good idea; but I think I have not yet understood what the problem is. I will...
The current "solution" I have implemented to this problem is the walk-in-place (or jog) locomotion system in https://github.com/NeoSpark314/godot_oculus_quest_toolkit/blob/master/OQ_Toolkit/OQ_ARVROrigin/scripts/Locomotion_WalkInPlace.gd I use it for my Voxel Works Quest game (https://sidequestvr.com/app/431) and it...
Microsoft research just published a really nice overview and comparison of vr locomotion techniques: https://www.microsoft.com/en-us/research/publication/locomotion-vault-the-extra-mile-in-analyzing-vr-locomotion-techniques/ with an interactive overview page here: https://locomotionvault.github.io/
Thanks for reporting this issue. I think the problem is that in the render settings for desktop the framebuffer is set to `3d without effects`; can you try to go...
Thanks for trying. Do other godot VR projects work for you? I'm not sure what your exact setup is. I do not have a Desktop VR headset to test myself...
Thanks for raising this point. You are right that using the toolkit from the asset repository is not as easy as it should be. I like the idea of adding...
Yes; I think this should be relatively easy to fix; but due to hand tracking lag I'm not sure it will be playable with hand tracking. Recently there were several...