NeoAxisEngine
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A versatile real-time platform for making 3D, 2D games and apps.
I'm opening this issue to track the status of Linux support in NeoAxis. This comes in 2 parts: - [ ] Linux support for exported games - [ ] Linux...
The engine has 64 bit physics and 64 bit coordinates. Is there plans to add 64 bit rendering? I understand that 64 bit rendering can be slower but there is...
Are there any plans to port to [.Net 5](https://devblogs.microsoft.com/dotnet/announcing-net-5-0/) now that it's been released? It gives some pretty awesome performance gains and I believe that all the new features of...
Hi, I am trying to make some sense of the viewport mouse controls and the whole thing is very unintuitive. Is there any way to change it so it makes...
Hello, Are there plans to publish this wholesome engine at nuget.org?
If the user wants to test 3D content, both the editor and the player can be open which may consume lots of RAM. For example, the nature demo scene could...
NavMesh bug 
I see that NeoAxis supports Visual Studio 2017 and 2019. However, these don't run on Linux, and are a bit bloated, so I personally prefer to use [VS Code](https://code.visualstudio.com/) everywhere....
I'm opening this issue to track the status of Mac (macOS) support in NeoAxis. This comes in 2 main parts: - [ ] macOS support for exported games - [...
i had this issue when starting a new project, however it was remedied by changing my regional format back to English US, not sure whats the cause.