Syrotenko Igor

Results 6 issues of Syrotenko Igor

## Changes - Adding string script to use $game_data$ as lua modules root - Allows usage of multiple files with custom game scripts using built-in lua tools without globals/patched GSC...

Enhancement
Lua
Modmaker Experience

Allows addition of sections `spawn_loadout`, `spawn_loadout2` ... `spawn_loadoutN` for stalkers items randomization. Definition of rifle + pistol character description becomes simpler and more readable. ## Related https://github.com/OpenXRay/xray-16/issues/1529 ## Changes -...

Modmaker Experience

## Changes - Fixing case when writing size_t to net packet, but reading u32, creates issues with custom binders for weapon objects and try to read data

Bug
ready to merge
x64
Breaking change

**Is your feature request related to a problem? Please describe.** Since we already have FOV option as setting, possibly adding HUD fov would be great addition. Default COP rates are...

Enhancement
Help wanted
Player Experience
Modmaker Experience
good first issue
Game assets

**Describe the bug** Assertion from GLI library is failing when try to load some textures from anomaly mod. Seems like particles/weapons are using DXT1 without alpha channel for optimal space...

Bug
Renderer
Modmaker Experience
External (3rd party)
OpenGL

Similar to https://github.com/WheretIB/LuaDkmDebugger/pull/26, without log update Over time I have noticed that it is an actual issue + LuaJIT adds '@' as prefix for file paths (https://github.com/WheretIB/LuaDkmDebugger/blob/abf4f46ef988a8a95f4bd3df723c00a347cd6920/LuaDkmDebuggerComponent/LocalComponent.cs#L1387) ## What -...