Syrotenko Igor
Syrotenko Igor
## Changes - Adding string script to use $game_data$ as lua modules root - Allows usage of multiple files with custom game scripts using built-in lua tools without globals/patched GSC...
Allows addition of sections `spawn_loadout`, `spawn_loadout2` ... `spawn_loadoutN` for stalkers items randomization. Definition of rifle + pistol character description becomes simpler and more readable. ## Related https://github.com/OpenXRay/xray-16/issues/1529 ## Changes -...
## Changes - Fixing case when writing size_t to net packet, but reading u32, creates issues with custom binders for weapon objects and try to read data
Hud fov.
**Is your feature request related to a problem? Please describe.** Since we already have FOV option as setting, possibly adding HUD fov would be great addition. Default COP rates are...
**Describe the bug** Assertion from GLI library is failing when try to load some textures from anomaly mod. Seems like particles/weapons are using DXT1 without alpha channel for optimal space...
Similar to https://github.com/WheretIB/LuaDkmDebugger/pull/26, without log update Over time I have noticed that it is an actual issue + LuaJIT adds '@' as prefix for file paths (https://github.com/WheretIB/LuaDkmDebugger/blob/abf4f46ef988a8a95f4bd3df723c00a347cd6920/LuaDkmDebuggerComponent/LocalComponent.cs#L1387) ## What -...