Nitai Sasson

Results 62 issues of Nitai Sasson

**Developer TODO (don't remove)** - [x] create new branch. put issue number at start of name - [ ] update documentation - [ ] merge and delete branch (don't squash...

enhancement

Print behaves like PrintTable for tables, and like print for all other cases. Very useful for debugging, especially with lua_run and lua_run_cl, where I constantly find myself switching back and...

Addition

As discussed on the forum: https://facepunch.com/showthread.php?t=1497739&p=49957704&viewfull=1#post49957704 Video of the issue: I bound a key to print the output to the chat. `bind - "lua_run_cl chat.AddText('Global: ', tostring(EyePos()), '\nPlayer: ', tostring(LocalPlayer():EyePos()),'\n')"`...

Regarding https://www.math3d.org/z_bias, I think it would be sensible to make defaults to prioritize lower-dimension objects: 0. Surfaces: z-bias = 0 1. Curves, lines, vectors: z-bias = 10 2. Points: z-bias...

Two separate-but-related differential operators that seem pretty important/essential to me for 3D math: 1. Rotor/Curl - https://en.wikipedia.org/wiki/Curl_(mathematics) I've managed to get the rotor of a given field at the point...

high priority

I find this recurring pattern of defining a __Variable or Function__, for example: f(t) = [t, t^2, t^3] And then immediately afterwards adding another object to visualize, in this example...

I'm trying to experiment with a polar function but using X,Y coordinates. I can't seem to successfully convert from x,y to polar, because some MathJS functions are not accessible for...

Examples for each kind of visualization: https://www.math3d.org/BNQFk9tr I'll try to summarize: Some function, e.g. 1/x , have discontinuity points - or discontinuity curves for functions of two variable. Math3d almost...

Just a short (read: long) list of things related to axes. 1. Make the z axis have default scale 1, same as the other two axes (#189) 2. Customizable tick...

https://www.math3d.org/wiLC2pTt What's happening right now: for each sample point, it calculates the color of that point. When creating the surface, it interpolates _the color_ of the points in order to...