Nathan-M-code
Nathan-M-code
### Description ``` -- Android: Targeting API '21' with architecture 'arm64', ABI 'arm64-v8a', and processor 'aarch64' -- Android: Selected unified Clang toolchain -- The CXX compiler identification is Clang 17.0.2...
I am playing with a ball like this ``` commands .spawn(ShapeBundle { path: GeometryBuilder::build_as(&shape), transform: Transform::from_translation(Vec3::new(0., 200., 10.)), ..default() }) .insert(Fill::color(Color::CYAN)) .insert(RigidBody::KinematicPositionBased) .insert(Collider::ball(radius)) .insert(Restitution::coefficient(0.7)) .insert(Velocity::zero()) .insert(ColliderMassProperties::Density(1.)) .insert(Sleeping{ linear_threshold: -1., angular_threshold:...
Although SDL_GPU is good and supports many platforms, it lack support on a significant number of Android phones, as it requires quite modern Vulkan extensions. SDL_RENDERER and SFML_GRAPHICS doesn't have...
### Description I'm using new version 0.31.0-beta.2 I did not try with another version. I use wgpu in Fifo present mode. Each frame I display: * `RedrawRequested delta`: the time...