LR
LR
I have the same issue
In case anyone wonders. There's no AutoLoads and the shader code shown is what there is, the ending bracket got cut in the screenshot but that's about it.
> Yeah, i know it's old. Altho it can run games that require OpenGL 4.5 just fine so i can confirm that it has support for that.
> Could you please upload an MRP so that other contributors can try to reproduce the issue? I haven't seen an issue like this before, but there could easily be...
I kind left this to rot here. But as far as MRP, this doesn't require anything in particular. Just adding a mesh and adding a new material of ANY kind...
Tried on Opera GX and Firefox, the page also shows "Sprites" at the bottom but nothing past that
``` Uncaught TypeError: Cannot read property 'forEach' of Draw.js:116 undefined at Object.Draw.imageInputGroup (Draw.js:116) at addBlock (addUi.js:13) at HTMLButtonElement.onclick (main.html:44) DevTools failed to load SourceMap: Could not load content for file:///C:/Users/Usuario/Documents/Mods/Mindustry/MindustryModCreator-master/lib/FileSaver.min.js.map:...
I like the idea of getting a damage boost after killing enough of an enemy. If you already fought plenty, you probably want future fights against them to end quicker....
- I had started a PR to implement that translatetion from AnimationPlayer's keys to tweens, but it proved to be pretty convoluted and complex. Very much doable, but it would...
- Telling enemies which areas they can and cannot wander towards. - Defining zones where the player is considered as "safe" and can do actions that would otherwise be locked....