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Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.

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Hello, while performing the last step I encountered a problem in visual studio. When assembling the solution into the error sheet, it gave an error that the source file could...

The new Godot 4 API is much powerful and easier to compatibilize

Unity 2021.3.10f1 crashed after enabling "Allow unsafe code" in order to compile the plugin. Stack trace : ``` 0x00007fff0eb10703 (NVIDIA.PhysX.Native) SWIGRegisterStringCallback_Native 0x00007fff0eafb7b5 (NVIDIA.PhysX.Native) CSharp_NVIDIAfPhysX_PxPhysics_createShape__SWIG_4___ 0x0000027c0f67ca67 (Mono JIT Code) (wrapper managed-to-native)...

On the README file it says to use the `vc15win64.xml` file but there is already a `vc16win64.xml` in the same folder. Can you use that instead? It's for VS 2019,...

Hi. It looks like the current version of the plugin only supports building with visual studio. Would supporting a Linux build be a large undertaking, or should it be fairly...

For PCS Samples build: `NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: NVIDIA.PhysX.PxErrorCallback::SwigDirectorMethodreportError` Most likely related...

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