UnityPhysXPlugin
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Builds with IL2CPP scripting backend does not work
For PCS Samples build:
NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: NVIDIA.PhysX.PxErrorCallback::SwigDirectorMethodreportError
Most likely related to https://github.com/swig/swig/issues/1165