PhysX-3.4
PhysX-3.4 copied to clipboard
NVIDIA PhysX SDK 3.4
see the original name is batch but it has been abandoned
When I add multiple skeleton rigidbodies of ragdoll to a PxAggregate, it crashes when ragdoll enter the trigger range. In fact, whenever Aggregate contains a shape greater than 1 and...
Is there any possible to compile APEX for android arm64-v8a correctly? I build arm64-v8a with cmake and compile successful. But when I integrate it into UE4, there is something wrong...
I now have a step-shaped PxTriangleMesh and set its MeshScale value to PxVec3(-1, 1, 1). This results in a TriangleMesh that is a mirror image of the X-axis. Then roll...
Does the API provide any means to copy a cloth fabric created by NvClothCookFabricFromMesh? It takes some time to run so, I would like to cache it and copy it's...
I have a revolute joint attached to an actor and set a velocity target in the motor. No problems, until when external forces resist the motor. The motor will only...
 dynamic actor set all material->setFlag(PxMaterialFlag::eDISABLE_FRICTION, true); the crash is in the place shown in the picture
using points (-40.0, 0.0, 0.0), (-20.0, 0.0, 0.0), (0.0, 0.0, 0.0) to test. The exported fbx has exactly those three points. But exported apx has points (-39.9999962, 0,0, 0.0), (-19.9999981,...
1. Download tag v3.4.2-bsd. 2. Build with vc15win64-PhysX_3.4. 3. Run "run_dllcopy.cmd". 4. Copy "ClothingTool.exe" from "vc12win64-PhysX_3.4" to "vc15win64-PhysX_3.4". 5. Run "ClothingTool.exe" got message box says "Wrong version: PhysX version is...