PhysX-3.4
PhysX-3.4 copied to clipboard
Trigger shape crashes when it intersects the shape of the actor in PxAggregate
When I add multiple skeleton rigidbodies of ragdoll to a PxAggregate, it crashes when ragdoll enter the trigger range. In fact, whenever Aggregate contains a shape greater than 1 and intersects another trigger Shape, it will inevitably collapse.


My volumeType value is 3. Is that correct?

It seems that accessing the mDeletedPairs array in BpCacheData is out of bounds.

