NHodgesVFX

Results 14 issues of NHodgesVFX

Multi touch does not work and touch input is finicky making it difficult to select Items. This only occurs in miniquad. On the official egui web demo the touch features...

It would be cool to have a WGPU backed for a couple of reasons - GLOW uses OpenGL which is deprecated on Apple platforms - OpenGL, although still extremely relevant,...

enhancement

**Is your feature request related to a problem? Please describe.** I want to use vott to label images for a yolov5 model. Instead of having to convert in an external...

First off I would just like to say your shader is great and works very well. Also, thanks for fixing the textures bug so fast. I think two improvements that...

## Bevy version I'm not sure, its whatever version of bevy the web examples are using at the time of writing this, if it tracks release then bevy 0.7 ##...

C-Bug
A-Rendering
O-Web

**Describe the bug** Sometimes when using SSR or Reflection probes grass creates black artifacts **To Reproduce** Steps to reproduce the behavior: Unknown - I attempted to reproduce the error in...

bug
Waiting for Godot
Need more info

It would be nice to have support for mipmaps. I imagine the API would be something like `Texture2D.generate_mipmaps()`

enhancement

screen_width() and screen_height() are not immediately updated when set_window_size() is called If you call screen_width() and screen_height() in the main loop the size does update after a frame or so....

It seems at the moment only 8 bit textures are supported. In miniquad the exposed texture formats ```rust pub enum TextureFormat { RGB8, RGBA8, Depth, Alpha, } ``` Would it...

### Is there an existing issue for this? - [X] I have searched the existing issues ### Platform all ### App version 6.0.2 ### Feature It would be nice if...

enhancement