J

Results 10 comments of J

Just a pragmatic suggestion from a lua scripter: I think this happens when the lua console doesn't have enough time to stringify, but I can't prove this. I don't believe...

Hello, I can confirm that these do not work. The code is there but it is simply not hooked to fbneo. It looks like the overall process for m68k changed...

Sorry it has been a while. I actually lost @peon2's work in a stash but finally found it. Will start looking into this again after I move. Still keen on...

Hello kind @dinkc64 , Please see my WIP commit here: https://github.com/finalburnneo/FBNeo/commit/26d2d784b9343d2ca3d3d2316266024855a988a7 Please ignore the crud from my other WIPs :) The files of interest are `luaengine.cpp`, `m68000_intf.cpp`. I was able...

Howdy, Thanks for the pointers! I should have mentioned that I did investigate `m68kcpu.c`! However, the Lua engine functions come from C++ while `m68kcpu.c` is a C file. Including the...

@dinkc64 Thanks so much!!!!! I think we are in business! It will likely take me a bit of time to get this in pull request-able form (there is much spaghetti...

@SamVerschueren Can we get this merged please? Thank you for your work on this plugin, would love to continue using it!

Hey kyle, the line 8 thing probably happened because I pushed that code after you "checked out" the code base!

Known bug! We haven't figured out how to set the RAM address correctly (it works correctly in some situations and not in others). I will add an "experimental only" text...

Hello, Its a bit roundabout but you can use the training mode with linux. 1) Find your fc2 install directory for me it is here: `/var/lib/flatpak/app/com.fightcade.Fightcade/current/active/files/fightcade/Fightcade/emulator/fbneo` 2) Unzip the training...