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Training Scripts for VSAV - Fightcade2

Results 11 VSAV_Training issues
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Heya, I added Player_ground_special with a gui.text as Player Pursuit. I updated MBDesu's indicator to say Opponent Pursuit I added a Pursuit OK with a gui,txt of Draw_pursuit_OK. The player-Ground_special...

Bug: Setting wakeup roll breaks the untechable state bug some moves such as Bishamon's 4123PP > 236P and Zabel's ES guard cancel routinely enjoy. Expected behavior: Dummy should be unable...

bug

What would an ideal pushblock trainer look like (for the purpose of input, not situations) Currently tech hit trainer shows: Pb window (inputs within window) How many inputs were registered...

enhancement

I really want to try this out but on Linux (using flatpak) you can't really run files whenever you want because it's sandboxed, or at least I haven't found a...

If opponent was hit during throw invuln, fail the test. Optionally, how many frames after throw invuln was your throw.

enhancement

Implement controller swap as a emu.swapPlayer lua hook.

enhancement

Feature Idea: Track my progress: User presses hotkey for pass / fail of soemthing they are trying to practice. Option to dump file with % of success/vs failure, JSON has...

enhancement

What it sounds like, should be simple save for command supers. Which according to Kyle: The only nuance is command supers. Beside that it’s a static window, i. believe. Say...

enhancement

User @Saga thought it would be fun to have lua "movement" trials. E.G. "navigate from point a to b, if your hurtbox enters this square you lose" i could see...

enhancement