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Idea: Pushblock Trainer Enhancements

Open NBeing opened this issue 4 years ago • 1 comments

What would an ideal pushblock trainer look like (for the purpose of input, not situations)

Currently tech hit trainer shows: Pb window (inputs within window) How many inputs were registered by the game before pb procs, not how many would be valid

Proposed features:

  1. shows all inputs that would be valid
  2. shows large gaps between button presses
  3. shows buttons that were held too long/could be faster
  4. points out the probability of each input proccing pb
  5. flags which inputs actually increment the tech hit counter and those which do not
  6. Flag accidental df potential

The only other feature i didnt list was: pre define what your ideal pb looks like for your method, script tells you how far you are from it

Those are my notes, if anyone has suggestions, im def willing to hear them out

Thanks to Typhas for rubber ducking these ideas with me.

NBeing avatar Apr 07 '22 17:04 NBeing

I think you could combine 5 with the time each input was held and it gives you 2 and 4 as well?

I'm envisioning something like this popping up on the UI on successful pushblock: LK: 0% (2F) LP: 0% (3F) MP: 25% (2F) HP: 50% (1F) HK: 75% (1F) where each entry is an input that the game actually counted toward a tech hit

MBDesu avatar Mar 24 '23 17:03 MBDesu