cloud
cloud
 LoginId:035a37c44fc79ddcc131909dc5a69406 EpicAccountId:7e47ef6e459b477db3d54ab7fc7991bd Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_RHI UE4Editor_RenderCore UE4Editor_RenderCore...
Hello, do you plan to release a version this year. Your plugin is great, we can develop maintenance together.
Hello, do you plan to release a version this year. Your plugin is great, we can develop maintenance together.
First of all, this is a great plugin, and the performance is absolutely better than the engine default. At the same time, I tried the current version, which is really...
https://assetstore.unity.com/packages/tools/modeling/cad-server-pro-245967 https://n3gis.github.io/CADServerPro.html You can take a look at this product, which is about to be released with Three .js loading CAD models
This is indeed a bug in OCCT. I see that you have the following paragraph in your code: // STEP_Reader.cpp ,In line 566 position double val = aDimObject->GetValue(); double lowerTolVal...
大佬,我发现是这个dll中引用了系统C:\Windows\System32下的dll,内存中无法加载这些引用的dll导致报错,请问内存中能自动加载这些dll不?
loadlibray能正常加载
时间戳改成秒即可