Marceli Antosik

Results 7 comments of Marceli Antosik

and `square(float, float, float)`

I created application to test PBR maps on diffrent shapes and 3d models. You can also change skybox. Repo: https://github.com/Muppetsg2/PBR_Visualiser_OpenGL Here is a screenshot: ![Image](https://github.com/user-attachments/assets/f0a0722c-8a84-41b4-bdb2-de6b785b407a)

In version 5.5.4 i needed to change in `Vox.cpp`: ```C++ UE_LOG(LogVox, Verbose, TEXT("MAGIC NUMBER: %s"), MagicNumber); ``` to ```C++ FString MagicString = FString(4, UTF8_TO_TCHAR(MagicNumber)); UE_LOG(LogVox, Verbose, TEXT("MAGIC NUMBER: %s"), *MagicString);...

I’ve created a fork of this repository with some fixes and updates. If anyone needs a working version of the plugin for **Unreal Engine 5.5.4**, it’s available here: https://github.com/Muppetsg2/VOX4U

> > I’ve created a fork of this repository with some fixes and updates. If anyone needs a working version of the plugin for **Unreal Engine 5.5.4**, it’s available here:...

I’m not sure if this is the same issue, but I noticed that the import scale option for static meshes didn’t scale the bounding box, and for voxels it didn’t...

> [@Muppetsg2](https://github.com/Muppetsg2) I just noticed, the materials assigned to the meshes, don't actually exist in the project. They clearly work but you can find them in the browser. > >...