MuffinTastic

Results 10 issues of MuffinTastic

For a short while '#' was used a lot by some people on our servers to avoid getting votekicked, as it interfered with player IDs.

Setting friendly_fire to true in the config should allow you to kill your teammates whenever you like, but it doesn't. This was caused by a change in how teamkilling configuration...

bug
config options

0.75 win32 release revision f8808c5 has a fatal exception occur every time you attempt to start it: ```2017-09-19 12:34:12-0700 [-] Unhandled error in Deferred: 2017-09-19 12:34:12-0700 [-] Unhandled Error Traceback...

I'm not really sure why this remapping of scancodes to keys is a thing to begin with. I looked through the commit history and it seems the game used to...

I feel it would be good to be able to make a callback on the managed side, and pass it to the native side. The primary use case for this...

type/enhancement
system/interop

In Host `engine.h`, a new C string is allocated like so: ```cpp GENERATE_BINDINGS inline const char* GetProjectPath() { std::string str = EngineProperties::LoadedProject.GetValue(); // Copy string so we can use it...

It's easy enough to follow the implicit style set by the existing C++ code, but we should probably explicitly set some convention guidelines for C++ just as we do for...

type/documentation
type/enhancement
context/native

On my Index controllers I unbound the right system button in the SteamVR dashboard settings so I can use it for overlays. XSOverlay (for example) can use the system button...

bug

The original code for handling `/lib64` in dependencies makes the assumption that the first occurrence of `/lib` in the path is the one for whichever dependency is being processed at...