Matthijs de Rijk
Matthijs de Rijk
Thanks for the quick response @p2or. I'm using blender 3.2.0 btw
If i render with eevee in blender 3.2.0 I get the same 113 pixel high result, instead of 112. So the issue is not with cycles.
@gitsamhub Ah, i have not try to render video yet, I render multiple frames single mode by script for my project. But it makes sense, for video encoding the dimension...
@p2or I figured out the issue, though not yet the best solution. By converting from int to float, very small rounding errors are introduced. If the final size is only...
Temporary working 'solution' Adding a small value to the normalized coordinates seems to fix the issue for so far i can test. The rounding with the conversion for feedback makes...
A lot of bigger points like the spacing and irregularities seem to me like personal opinions, rather than an objective value judgements that need to be adhered to. To me,...