MrDoubleA

Results 5 issues of MrDoubleA

Fixes NPCs often getting an incorrect vertical speed assigned when hitting a ceiling. Just NOPs out the chunk of code that moves ``B`` into the edi register, thus allowing ``winningBlock``...

Fixes the "frame perfect despawn" glitch, which causes an NPC to not spawn if it comes on screen later in the same frame that it despawned. Includes a toggle to...

Adds two FFI functions: - LunaLuaSetWindowScale, which sets the size of the window relative to the framebuffer's size. Perhaps useful for a menu option on its own, but can also...

Simple fix to check qScreen before calling tick-related events.

Renames the "nonpccollision" field that Sarn added to "nonpcinteraction" for consistency with the player field, and gives it a corresponding config setting. Also makes it so that NPCs with it...