Hans Håkansson
Hans Håkansson
I had the same problem so I pulled down the repo, created a .Net-project file (Net 6.0), added the source-files, added System.Drawing.Common 6.0 as a Nuget-packet and it seems to...
Great work, it seems to work for me. I guess for the push model, the server must make an association to SCP (client). It is a bit awkward in some...
There is a fork that took all PRs, built FFMediaElement against .Net 6 and FFMpeg 6 and published a Nuget-package https://www.nuget.org/packages/zgabi.FFME.Windows/ https://github.com/zgabi/ffmediaelement/commits/master/
There is a fork that took all PRs, built FFMediaElement against .Net 6 and FFMpeg 6 and published a Nuget-package https://www.nuget.org/packages/zgabi.FFME.Windows/ https://github.com/zgabi/ffmediaelement/commits/master/
Not sure but one common fix is to use MLImage instead of Bitmap.
I have a similar application. What I have done is to create a component encapsulating a video player class with its own view model. So multiple instances share nothing on...
> @MrBean2016 how can I get some error info from sws_scale? The program crashes instantly after it fails. I could play the clip without any errors. I do not use...
There is a fork that took all PRs, built FFMediaElement against .Net 6 and FFMpeg 6 and published a Nuget-package https://www.nuget.org/packages/zgabi.FFME.Windows/ https://github.com/zgabi/ffmediaelement/commits/master/
I have updated to support for ffmpeg 5.1.2, .Net 6 and some of the deadlock-fixes in a fork. No Nuget-packet, just clone the repo, build and then reference the ffme.win.dll...
Great work zgabi! I saw that you included the dead lock fixes as well. I test it right away