Mr4Goosey

Results 5 issues of Mr4Goosey

It'd be interesting to explore the potential of using the implicit roughness from a generator at LOD0 to 'roughen' the vertex normals of distant terrain on higher LODs. Distant voxel...

Currently a Voxel World either casts shadows using all methods, or not at all. It'd be incredibly useful to be able to disable it rendering into the shadow pass specifically,...

Split up Voxel Saves so that multiple people can work on the same VoxelWorld without causing source control issues.

Same as heightmaps, but 8-bit and without heightmap stuff, for use in foliage spawners. Would be useful for there to be a "convert height to weight-map" thing as well.

It'd be incredibly useful if foliage had their own "layer" system, like non-weightmapped layers on Landscapes; they don't contribute to the material in any meaningful way, they're simply there to...

feature
spawners