Wiseguy
Wiseguy
As an example from Paper Mario, splat currently generates linker script that looks like this for the `pause` section: ``` pause_VRAM = ADDR(.pause); .pause 0x80242BA0 : AT(pause_ROM_START) SUBALIGN(8) ``` That...
A small note: in order for that `__romPos += SIZEOF(...);` line to work, the issue of bss being included in the rom must be solved and the bss must be...
This is fixed in version [1.0.1](https://github.com/Mr-Wiseguy/Zelda64Recomp/releases/tag/v1.0.1).
ARM is not a currently supported platform. If you wish to fix compilation on the project for that platform, please submit a PR with all the required fixes as I...
You can submit a pull request and set up CI for the ARM platform if that's the case, as I can't verify it on my own. A video of it...
This project already has x86_64 CI, it's applied on pull requests and the dev branch. I believe github has an action runner for ARM Linux, so it should just be...
Your GPU does support the game, so I would double check that you have your Vulkan drivers installed and up-to-date. Can you download and run the Vulkan Hardware Capability Viewer...
Thanks for the issue report. Could you enable the graphics debug menu and get some screenshots or video of it to help troubleshoot this? To enable it, edit the graphics.json...
> > Hi, what's your OS? > > It´s Windows 10 More specifically, what version of Windows 10? You probably need to update your install.
This sounds like it may be the same as https://github.com/Zelda64Recomp/Zelda64Recomp/issues/22. Can you try the fix detailed here? https://github.com/Zelda64Recomp/Zelda64Recomp/issues/22#issuecomment-2120517612