Mqiib
Mqiib
> I'll hold off on doing a code-wide sweep of HP to try and refactor it if it's going to actually be semi-viable to balance via cool math now. >...
I'm gonna change this to just affect negative AP, rebalancing all the positive AP items is gonna be a pain. Will reopen when I get to it.
@JamieD1 this makes hollow point weapons more fun and should be fine now unless anyone else rees about negative AP weapons being op
> Make sure debug armor isnt effected It only affects NEGATIVE armor piercing values now, so debug armor with 100 in everything should still work the same
If this actually works I'm gonna be SO PUMPED!! Only been waiting like two years for these. If it gets merged I can do any rebalancing and tweaks after some...
Couple bugs with the plant one I found: 1: Splinters don't have a sprite. They don't have to be at all fancy because you'll never see them as an item...
5: the vine mark seems to either not get applied or the timer on it is bugged because it is never able to be used even if activated right after...
Preternis one is near perfect, just a few things 1: stab combo should be pointed not slashing damage so it can make a puncture wound, and is also supposed to...
Ok putting this here just so I can keep track of it. You don't actually have to make these changes but these are just balance changes I'll do later once...
ok messing around with the plasma man one the thing that checks for a helmet doesnt work but i m not too concerned about that, could probably just let that...