Results 6 comments of Ben

Version doesn't exist as an attribute in my PyEMD, but it was 0.2.8. Installed it from PyPi on 2020-04-07, I'm using IDLE on W10. I uninstalled and reinstalled, it's now...

That only happens if you run it through idle. Idle uses sockthread which doesn't have a kill function. Running through python not idle works fine

Windows, using 0.1.1 -I opened Alpha 14 in a brand new project -Installed 0.1.1 from the asset store -Closed and reopened Godot, then enabled TBLoader -Put a single TBLoader node...

Sure, this is just the default cube output from TB // Game: Godot // Format: Standard // entity 0 { "classname" "worldspawn" // brush 0 { ( -64 -64 -16...

Exception thrown: read access violation. was 0x8. stack trace ``` tbloader.windows.x86_64.dll!godot::internal::_call_native_mb_no_ret(void * const mb, void * instance, void * const & ) Line 67 C++ tbloader.windows.x86_64.dll!godot::Node::set_owner(godot::Node * owner) Line 243...

I apologize if you've been spending time on this, but I found the error. I did some detective work and studied your screenshot. You can't have TBLoader as the root...