Diogo Santos
Diogo Santos
@vicegamingnetwork Not related. Repro in [Helmets/Hats Disappearing](https://forum.cfx.re/t/helmets-hats-disappearing/4864117) only uses 2 .ymt files. Also, going over the Game build limit produces a crash and not ped props not appearing.
@gottfriedleibniz This issue is about some other prop limit, unrelated to ymt limits. Specifically props such as hats not spawning after a certain amount is being streamed (dlc dependent). This...
I wasnt sure if it was a fix or a new feature. went with fix because I thought maybe it got overlooked. For consistency I think it should be supported,...
~~Docs just mention `table`~~ Updated the title Edit: In the options page it does mention `array of options` but the variable options under each function just say table
 Refreshing the page sometimes works sometimes results in the following error when using the website in Russia Unsure on what the backend setup looks like, but maybe some service...
>on higher population servers this will be relatively useless as there's anywhere from 20-100 events a second Wouldn't it it be possible to implement some basic filters (include/exclude resources/players) in...
> Should this ConVar be readable by ScRTs to avoid servers kicking users if they decide to disable their rich presence? Probably out of scope, but can't this be achieved...
You should provide steps and code to reproduce the bug
Discussed in https://github.com/overextended/ox_lib/pull/257 > > keep resource configuration in line with other ox resources where you don’t need to modify it in any way > > I'm pretty much at...
Everything you are requesting can already be done in the file itself [notify.lua](https://github.com/overextended/ox_lib/blob/master/resource/interface/client/notify.lua) > It seems that often times, ~500ms or so has already passed on the timer by the...