Logan
Logan
I am running into the same thing. It looks like for every character that is past the end of the width of the terminal, it prints a new prompt line....
Is the `FlxAseAtlasUtils` demo request just a demo showing off the features contained in FlxAsepriteUtils? I was thinking I'll try building this out. Update: I've created a draft PR for...
Quick summary from the other issue: * WIP of Aseprite plugin to provide decent settings for Exporting Sprite Sheets: https://github.com/MondayHopscotch/aseprite-scripts * Plugin relies on the functionality of the [existing Export...
> bet 10$ "Ask before overwriting existing files" won't work on mac I'm only tapping into an existing option that was already part of the Export Sprite Sheet, so if...
I think for the Export Sprite Sheet dialog, it always asks, but per [the docs](https://aseprite.org/api/command/ExportSpriteSheet#exportspritesheet) (and testing), when doing it in a script, you can set the `askOverwrite` property to...
We can put the Menu Item wherever we want. I originally had it just as `File` -> `Flixel Atlas Export`, but it seemed more correct to have it live next...
> I was unaware that I needed to go to File > Export > Flixel Atlas Export, but it seems to be working. Only thing I would change is I...
I just spent 3 hours trying to figure out why my bodies were getting stuck at 0,0 and not rotating. Finally pinned it down to passing the `world` to my...
+1 for supporting entity rotation. I recently made a game where I had many enemies that can be made in any of the 4 primary directions (for example, to stick...
I have run into this as well. This would be a very handy tie-in.