Ermes
Ermes
For mesh exported from Daz Studio, The Opacity Texture is not fill because in the .MAT file exported from DAZ the opacity is declared map_D but 'OBJ Importer' only detect...
when you try to compile one of the demo projects (EuNet-Starter or EuNet-Tanks) appears the error. only when you compile in unity not when only play Library\PackageCache\com.zestylife.eunet@f63a5360f4\Runtime\EuNet.Core\Util\AsyncObjectQueue.cs(20,20): error CS1061: 'ConcurrentQueue'...
in order to create a unity package I need that this path is absolute, in this way can its work when is place in Asset folder, and in my case...